WIND
4Spirit Ryu
ATK:
1000
DEF:
1000
View:
2741
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
Spirit Ryu — Power Evaluation
Final Score: 35 ± 6 · Confidence: Medium
- Intrinsic: 37 · Deck: 33 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Spirit Ryu converts almost nothing: its only effect is a Battle-Step Quick Effect that discards a Dragon to give itself 1000 ATK/DEF until the end of the Battle Phase, which is a net -1 that cannot touch the opponent's board. Its value is almost entirely that of a generic Level 4 WIND Dragon body with no archetype lock, usable as Xyz material or Dragon-type GY fodder. Its 1000 ATK/DEF earned no points here — the stat line is far below the Level 4 curve and the temporary boost only matters inside a battle it is already losing. With 0 recorded combo appearances, the card's score is driven by low accessibility and a weak, self-costing effect, not by its stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 32 | Level 4 with no archetype and no in-evidence search route, so it must be drawn as a 1-of (7 of 8 decks run exactly 1) (observed). |
| Combo & Conversion | 10 | Appears in 0 recorded combos (appearances 0, as_starter 0%) and does nothing on its own (observed). |
| Resource Economy | 12 | The effect is a straight -1 discard for a temporary stat gain with no card advantage, search, or GY refuel attached (verified). |
| Effect & Interaction | 8 | Zero opponent interaction — the boost only applies to its own battle during your Battle Step and never disrupts the opponent (verified). |
| Material Utility | 45 | Generic Level 4 WIND Dragon with no material locks, so it is a clean Xyz body / Dragon-type fodder even when its effect is blanked (verified). |
| Resilience & Flexibility | 20 | Effect is combat-only on your own turn, dies to any removal or a bigger body, and offers no multi-zone or multi-turn function (inferred). |
| Deck-Building Efficiency | 45 | Cheap 1-of with no garnet, lock, or extra package required, but it still consumes a slot for a very low-impact effect (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 37, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unrestricted Level 4 WIND Dragon body that works as generic Xyz material or Dragon-type GY fodder
- Legal in TCG, OCG, Master Duel and Duel Links with no archetype lock, so it is cheap to slot in
- Text contains no once-per-turn clause, so the boost can be applied again in the same Battle Step by discarding another Dragon
Weaknesses
- 1000 ATK / 1000 DEF at Level 4 is well below the curve and cannot win battles against real threats
- The effect is a -1 discard for a purely temporary ATK/DEF gain, generating no card advantage
- No opponent interaction whatsoever: it does nothing on the opponent's turn and nothing in the Main Phase
- No archetype, no search route, and 0 recorded combo appearances — it is a draw-dependent 1-of
Counters / choke points
- Any monster with more than 2000 ATK ends the battle even after the boost
- Effect negation that blanks face-up monster effects on field (e.g. Skill Drain, Infinite Imperceptible) stops the battle trick
- Battle traps such as Mirror Force / Drowning Mirror Force punish committing it to an attack
- Removing or blanking it before the Battle Step, or preventing attacks entirely, leaves a 1000 ATK body on board
Best use
Fringe Level-4 Dragon body / battle trick. Decks: Blue-Eyes, Red-Eyes, Dragon piles. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 WIND Dragon, 1000 ATK / 1000 DEF, Effect Monster, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks; Effect text: 'During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.'; The effect offers no removal, negation, or opponent-turn interaction of any kind
- Observed: 8 decks run the card, 7 of them at exactly 1 copy and one at 3 (avg 1.25); Blue-Eyes is the most common home at 3 of 8 decks (37.5%), followed by single Grepher, Odd-Eyes, Phantom Knights and Red-Eyes decks; 0 appearances across recorded combos (as_starter, as_searched, as_material, as_payoff all 0); usage_statistics shows only one archetype (Grepher) with inclusion_pct 100 / typical_copies 3, a very small sample
- Inferred: The discard is a net -1 for a temporary stat gain, so it is a losing trade whenever the battle is not already decisive; No archetype means no in-archetype searcher, so the card is effectively draw-dependent; As a generic Level 4 it can serve as Rank 4 material or Dragon-type GY fodder for Dragon support
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) deck sample is very small (8 decks) and spread thinly across 5+ archetypes no ruling data supplied for the Battle Step Quick Effect timing window






