Spirit Ryu
WIND 4

Spirit Ryu

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 2741




During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Sep 1, 2026
35± 6/ 100
Power Score
Intrinsic 37
Deck 33

Spirit Ryu — Power Evaluation

Final Score: 35 ± 6 · Confidence: Medium

  • Intrinsic: 37 · Deck: 33 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Spirit Ryu converts almost nothing: its only effect is a Battle-Step Quick Effect that discards a Dragon to give itself 1000 ATK/DEF until the end of the Battle Phase, which is a net -1 that cannot touch the opponent's board. Its value is almost entirely that of a generic Level 4 WIND Dragon body with no archetype lock, usable as Xyz material or Dragon-type GY fodder. Its 1000 ATK/DEF earned no points here — the stat line is far below the Level 4 curve and the temporary boost only matters inside a battle it is already losing. With 0 recorded combo appearances, the card's score is driven by low accessibility and a weak, self-costing effect, not by its stats.

Axis scores

Axis Score Evidence
Accessibility 32 Level 4 with no archetype and no in-evidence search route, so it must be drawn as a 1-of (7 of 8 decks run exactly 1) (observed).
Combo & Conversion 10 Appears in 0 recorded combos (appearances 0, as_starter 0%) and does nothing on its own (observed).
Resource Economy 12 The effect is a straight -1 discard for a temporary stat gain with no card advantage, search, or GY refuel attached (verified).
Effect & Interaction 8 Zero opponent interaction — the boost only applies to its own battle during your Battle Step and never disrupts the opponent (verified).
Material Utility 45 Generic Level 4 WIND Dragon with no material locks, so it is a clean Xyz body / Dragon-type fodder even when its effect is blanked (verified).
Resilience & Flexibility 20 Effect is combat-only on your own turn, dies to any removal or a bigger body, and offers no multi-zone or multi-turn function (inferred).
Deck-Building Efficiency 45 Cheap 1-of with no garnet, lock, or extra package required, but it still consumes a slot for a very low-impact effect (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 37, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unrestricted Level 4 WIND Dragon body that works as generic Xyz material or Dragon-type GY fodder
  • Legal in TCG, OCG, Master Duel and Duel Links with no archetype lock, so it is cheap to slot in
  • Text contains no once-per-turn clause, so the boost can be applied again in the same Battle Step by discarding another Dragon

Weaknesses

  • 1000 ATK / 1000 DEF at Level 4 is well below the curve and cannot win battles against real threats
  • The effect is a -1 discard for a purely temporary ATK/DEF gain, generating no card advantage
  • No opponent interaction whatsoever: it does nothing on the opponent's turn and nothing in the Main Phase
  • No archetype, no search route, and 0 recorded combo appearances — it is a draw-dependent 1-of

Counters / choke points

  • Any monster with more than 2000 ATK ends the battle even after the boost
  • Effect negation that blanks face-up monster effects on field (e.g. Skill Drain, Infinite Imperceptible) stops the battle trick
  • Battle traps such as Mirror Force / Drowning Mirror Force punish committing it to an attack
  • Removing or blanking it before the Battle Step, or preventing attacks entirely, leaves a 1000 ATK body on board

Best use

Fringe Level-4 Dragon body / battle trick. Decks: Blue-Eyes, Red-Eyes, Dragon piles. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 WIND Dragon, 1000 ATK / 1000 DEF, Effect Monster, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks; Effect text: 'During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.'; The effect offers no removal, negation, or opponent-turn interaction of any kind
  • Observed: 8 decks run the card, 7 of them at exactly 1 copy and one at 3 (avg 1.25); Blue-Eyes is the most common home at 3 of 8 decks (37.5%), followed by single Grepher, Odd-Eyes, Phantom Knights and Red-Eyes decks; 0 appearances across recorded combos (as_starter, as_searched, as_material, as_payoff all 0); usage_statistics shows only one archetype (Grepher) with inclusion_pct 100 / typical_copies 3, a very small sample
  • Inferred: The discard is a net -1 for a temporary stat gain, so it is a losing trade whenever the battle is not already decisive; No archetype means no in-archetype searcher, so the card is effectively draw-dependent; As a generic Level 4 it can serve as Rank 4 material or Dragon-type GY fodder for Dragon support
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) deck sample is very small (8 decks) and spread thinly across 5+ archetypes no ruling data supplied for the Battle Step Quick Effect timing window











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